![]() ![]() She also asks questions to protect her against Strangers, Masters, Thinkers, and attacks against all corners. However, given time, she asks questions beforehand about deception, mind control, area of effect, and other obstacles her power wouldn't effectively fight against this significantly reduces the likelihood of being tricked. Ĭontessa's power does not protect her against human error as it is theoretically possible to trick her into asking the wrong question. As a fatigued Contessa needs to devote more resources to staying on task, Cauldron collected people from multiple worlds instead of one world to draw less notice and reduce the labor for her. More specifically, if she did not take care of herself and became physically weaker, her power would break things down into a series of derivative steps to be more precise about minute details that contribute to a specific end result. Vulnerabilities Ĭontessa still needs food, rest, and sleep, or she would have to lean on her power for more minute details, making it harder for her to run background processes and long simulations. Her power also provides her with excellent information gathering abilities provided the right questions are asked. This lets her keep to the path to defeat Zion and provides her with protection against masters and strangers. To get the most out of her power she asks herself various questions at the start of each day, and various questions before a mission to ensure success. She cannot be predicted easily with the typical Thinker danger sense: Goddess could only feel a directionless threat and inevitable doom when Contessa sent her to Earth Shin. Contessa is also a blind spot for precognitives (e.g, Shamrock, Dinah, the Simurgh ). Īs Path to Victory is All-or-Nothing, the typical precognitive cannot interfere with her power. Her power does not allow her to Tinker rather it gives her the ability to handle tinkertech while avoiding misfires and lets her damage or subvert it just enough for it to do what she wants. When trying to persuade someone it gives her the savoir faire necessary to succeed. Thus putting herself out of range for many powers. She can default to following the path, letting her Shard take over. Though almost unparalleled in power even it has limits or restrictions. ![]() Through a series of questions (see below) she is able to use it to the utmost. Its applications include combat, communication, social situations, Cauldron's long-term plans, and how to set conditions for trigger events. Abilities and Powers Ĭontessa's power allows her to see the adaptable steps she needs to take to succeed at nearly any given task and execute them perfectly. She also has an untold amount of eyes covering her entire body. Everything below that is a jumble of images. Three large wolf heads of this same black stone made up part of her neck and shoulders. She has no face, but a morass of hair-like black stone. She became an enormous vaguely woman shaped figure, with her head turned skyward. Upon broken triggering into a Titan, Contessa's appearance changed significantly. One Protectorate cape classifies her as "Thinker. She is one of the most powerful parahumans in existence and is known as " her" or "the Boogeyman" to people high-ranked enough in the Protectorate to know about her. Because of the things they've had to do she respects her as much as she respects herself i.e. They have worked for the balance of their lives to save the world. Thanks to her power it is reasonable to assume that like her opponent she was shielded from the psychological stimulation that lends itself to maturity.ĭespite being extremely powerful, Contessa does not lead Cauldron and instead acts as Doctor Mother's bodyguard and right-hand woman. Ĭontessa chose her path when she was a young girl and followed it unflinching for decades. She built her life, from a very young age, around making sure that Zion did not complete his cycle. How much her shard has influenced her personality is an open question.
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